Hi board game developers and enthusiasts :)
I hope you're all doing great today... I was going to do a different post for you today, but unfortunately I caught a cold yesterday which made me think of my Kickstarter campaign where I also caught a cold during the fund raising period.
I therefore figured out, that I should talk about the "force majeure" aspects of a Kickstarter campaign. The idea behind the force majeure paragraph in a contract is to make sure none of the parties involved will be responsible for losses connected with events out of their control, like hurricanes, volcanoes, war and similar. In this article I'll cover the minor factors that probably will affect your Kickstarter campaign, but still is somewhat out of your control.
Making room for unforeseen events
It's of course impossible to foresee the future, but planning on a few events will certainly help you when you want to start your own campaign. Some of the following things I experienced during my Kickstarter campaign
There's a wide variety of events you can't control to the fullest extent - and of course these will have an impact on your campaign proportional to the experience, size and flexibility of your team/company.
Some of the things I did to reduce the impact of these events was:
But as I learned through my campaign, this was far from enough if I wanted to keep my head above water during the entire campaign.
What I hadn't taken into account was the impact of things like:
For my next campaign I'll have addressed these potential challenges beforehand - and I hope you'll do the same :)
I few things I'll be planning on for my next Kickstarter campaign and that you might want to listen in on.
I hope these inputs have thrown down some new items on your "to-do-list" before launching your own Kickstarter campaign. My list has certainly expanded since my last campaign :D
Have a great day - and happy gaming guys!
Best regards Emil
Sharing my thoughts, ideas and lessons learned from my Kickstarter projects.