SUN TZU GAMES
  • Rogue Angels
    • Components
    • Online Play
    • Rules
    • Media & Reviews
    • Designer Journal
    • Rogue Angels - Holodeck
    • Discord
    • BoardGameGeek
    • Facebook Group
    • Kickstarter
  • Burning Suns
    • Buy Burning Suns
    • About
    • Components
    • Print and Play
    • Online Play
    • Rules and FAQs
    • Galaxies
    • Discord
    • Wikia
    • The Art of Burning Suns
    • BoardGameGeek
    • Facebook Group
    • Kickstarter
  • Burning Rome
    • Buy Burning Rome
    • About
    • Components
    • Print and Play (BR)
    • Print and Play (BU)
    • Online Play
    • Rules and FAQs
    • Play Styles and Decks
    • Customized Play
    • Discord
    • BoardGameGeek
    • Facebook Group
    • Kickstarter
  • Novels
    • Conflagration
    • Snapshots
    • Discord
    • Facebook Page
    • Wikia
  • Discord
  • Kickstarter Kit
  • Contact

Evaluating and comparing board games

11/11/2010

2 Comments

 
Sun Tzu Games - Board Game
Hello again board gamers,

In this post I'd like to go through a very subjective/individual topic when it comes to board games - which is evaluation and comparison.

I think it's important if you're going to create your own board game - that you have a base of knowledge about what does and doesn't work in other board games.

Actually - I'd recommend you to "study/evaluate" this across platforms because computer games in many cases are board games with a virtual interface - It's all about core gameplay (I'll have to visit that in another post) ... :)
 

Sun Tzu Games - Board Game
Evaluation Table
First off - you should create an evaluation table in where you can place the board games next to each other. Excel is always good for keeping things organized!

When you have written down all the games you want to evaluate - you have to figure out what precisely you're looking for - what data do you want?

Here are some of the questions I used for my list:
  • The difficulty of the rules
  • The amount of dice / random actions
  • Unit diversity
  • Flow of action (when is it your turn again?)
  • Is there player domination / elimination?
  • Do alliances vary and are they contributing to the game?
  • Length of a single game
  • Is it for casual gamers?
  • Is it for hardcore gamers?
  • Does the start of the game vary from game to game?
  • What about mid-game and end-game?
Remember
This is a very individual matter - and my list is minded only on strategy games.
(ex. Starcraft, Axis & Allies, Risk, Memoir, Civ, HoI, Total War, Diplomacy) 
 

Sun Tzu Games - Board Game
The Evaluation
Now that you have all the game data listed. It's time to evaluate on it.
Here I usually use 3 levels (easy/good , medium/ok , hard/bad) to keep it simple.

These graduations can't stand alone of course... You'll have to write down why you're choosing "easy" instead of "medium" etc.

This should give you a good overview of what game mechanics and game designs that work.... and in the end this can help you create a better game!



Remember
You can easily do this with other board games like Trivial Pursuit, Cluedo and Pandemic.

So... get on with your evaluation - and happy gaming :)


2 Comments
Jeppe S. Christensen link
12/11/2010 20:05:49

I think the balance is between analysis, knowledge and good ideas without a system. I often start with "It could be fun if...", and the result is sometimes terrible, sometimes great :)

To make good games, you have to mistakes on the way. Just dont try to avoid making mistakes, use the learning from them.

:)

Reply
SunTzuGames link
12/11/2010 21:27:18

I agree...

Evaluation and comparison can only get you so far - hereafter you have to try out the mechanics / gameplay yourself - and hopefully colored with wild ideas :)

---------------

I usually use my evaluation on board games like a way of having a box of mechanics to draw from - ex. if I've cornered myself in a situation.

---------------

Experimenting with the concepts is also a good way of incorporating your results.
Just because a mechanic is bad in one game - doesn't mean it couldn't work in your game.

Reply



Leave a Reply.

    SunTzuGames' blog

    Sharing my thoughts on game design, production and more!

    RSS Feed

    Categories

    All
    Boards
    Boxes
    Burning Rome
    Burning Suns
    Business
    Business Cards
    Components
    Computer Games
    Delivery
    Development
    Economy
    Evaluation
    Events
    Figures
    Freelancers
    Game Money
    Game Play
    Illustrators
    Inspiration
    Introduction
    Investors
    Language
    Logistic
    Management
    Materials
    Motivation
    Names
    Packaging
    Planning
    Probability
    Production
    Projects
    Prototypes
    Questions
    Research
    Rules
    Startups
    Stores
    Sun Tzu Games
    Suppliers
    Victories
    Webshops

    Newsletter

    Get alerted when I launch a new game or Kickstarter campaign. Click here!
All rights reserved - SunTzuGames | My why | Terms & Conditions | Disclaimer | 2023
  • Rogue Angels
    • Components
    • Online Play
    • Rules
    • Media & Reviews
    • Designer Journal
    • Rogue Angels - Holodeck
    • Discord
    • BoardGameGeek
    • Facebook Group
    • Kickstarter
  • Burning Suns
    • Buy Burning Suns
    • About
    • Components
    • Print and Play
    • Online Play
    • Rules and FAQs
    • Galaxies
    • Discord
    • Wikia
    • The Art of Burning Suns
    • BoardGameGeek
    • Facebook Group
    • Kickstarter
  • Burning Rome
    • Buy Burning Rome
    • About
    • Components
    • Print and Play (BR)
    • Print and Play (BU)
    • Online Play
    • Rules and FAQs
    • Play Styles and Decks
    • Customized Play
    • Discord
    • BoardGameGeek
    • Facebook Group
    • Kickstarter
  • Novels
    • Conflagration
    • Snapshots
    • Discord
    • Facebook Page
    • Wikia
  • Discord
  • Kickstarter Kit
  • Contact